Additional Interactivity Built Around A Dashboard
This assignment requires you to build a dashboard for the Index of Multiple Deprivation. To be successful, you will need to demonstrate your understanding not only of technical elements, but of the design process required to create a product that can communicate complex ideas effectively. There are three core building blocks you will have to assemble to build your dashboard: basemap, main map(s), and widgets. Let us explore each of them more in detail.
First, the basemap. Design your own basemap using Mapbox. Think about the data in the background, which colors, the zoom levels that will be allowed, and how it all comes together to create a backdrop for your main message that is conducent to the experience you want to create. The basemap is like a good side dish: it’s there to make you like the main course even more.
Second, the main map(s). One you have your own basemap from Mapbox, connect it to CARTO using this trick and continue building there. This is where the core of your dashboard should come to shine. What you want to show, how, which interactive elements you will allow the user to access and how they will let them modify the experience of your dashboard. The main course of the meal, make it count!
Third, additional widgets. One of the advantages of dashboards in comparison to standard web maps is that they allow to bring elements of analysis to a more finished product. Think about what you want your users to be able to analyse, why, and how that will modify the main map. This is the icing on the cake!
Once completed, you will submit a report through Turnitin that includes the following:
A link to the published dashboard, which needs to be reachable online
About 250 words for the overall idea of the dashboard. What do you want to communicate? What is the story you want to tell?
About 250 words for the data used. Which datasets are you using? Why? What new information do they bring and how they complement each other?
About 250 words to describe your design choices in the basemap and other layers presented (e.g. choropleths).
About 250 words to describe your design choices around interactivity, including both cartographic elements (e.g. zooming, panning) as well as additional interactivity built around components such as widgets.